<!--[4,64,27] published at 2008-08-11 17:21:10 from #10 by 32-->
3
/*==================================================*
 $Id: slideshow.js,v 1.5 2005/09/21 14:56:31 pat Exp $
 Copyright 2005-2006 Dorian Lee
 http://www.fscommand.com.cn/slideshow/
 Base on 2000-2003 Patrick Fitzgerald's slideshow.js
 http://slideshow.barelyfitz.com/

version 1.3
 1.Added image title.
 2.Added image size limit.
 3.Fixed the memory overload bug.
 4.Added Random play(not shuffle).

version 1.4
 1.Fixed the photo size limitation bug.


version 1.5
 1.Added image description, it's similar to the title .
 2.Added random RevealTrans filter and random number generater function .

 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation; either version 2 of the License, or
 (at your option) any later version.

 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 *==================================================*/

// There are two objects defined in this file:
// "slide" - contains all the information for a single slide
// "slideshow" - consists of multiple slide objects and runs the slideshow

//==================================================
// slide object
//==================================================
function slide(src,link,text,target,attr,title,desc,maxwidth,maxheight) {
  // This is the constructor function for the slide object.
  // It is called automatically when you create a new slide object.
  // For example:
  // s = new slide();
  this.desc = desc;

  // Image description
  this.title = title;
  // Image URL
  this.src = src;

  // Link URL
  this.link = link;

  // Text to display
  this.text = text;

  // Name of the target window ("_blank")
  this.target = target;

  // Custom duration for the slide, in milliseconds.
  // This is an optional parameter.
  // this.timeout = 4000

  // Attributes for the target window:
  // width=n,height=n,resizable=yes or no,scrollbars=yes or no,
  // toolbar=yes or no,location=yes or no,directories=yes or no,
  // status=yes or no,menubar=yes or no,copyhistory=yes or no
  // Example: "width=200,height=300"
  this.attr = attr;
  // limit the max width
  this.maxwidth = maxwidth;
  // limit the max height
  this.maxheight = maxheight;
  // Create an image object for the slide
  this.image = "";
  // Flag to tell when load() has already been called
  this.loaded = false;

  //--------------------------------------------------
  this.load = function() {
    // This method loads the image for the slide

    if (!document.images) { return; }
    if (!this.loaded) {
      this.image = new Image();
      this.image.src = this.src;
      this.loaded = true;
    }
  }
  this.unload = function() {
    // This method unloads the image for the slide
    this.image = null;
	 this.loaded = false;
  }
  //--------------------------------------------------
  this.hotlink = function() {
    // This method jumps to the slide's link.
    // If a window was specified for the slide, then it opens a new window.

    var mywindow;

    // If this slide does not have a link, do nothing
    if (!this.link) return;

    // Open the link in a separate window?
    if (this.target) {

      // If window attributes are specified,
      // use them to open the new window
      if (this.attr) {
        mywindow = window.open(this.link, this.target, this.attr);
  
      } else {
        // If window attributes are not specified, do not use them
        // (this will copy the attributes from the originating window)
        mywindow = window.open(this.link, this.target);
      }

      // Pop the window to the front
      if (mywindow && mywindow.focus) mywindow.focus();

    } else {
      // Open the link in the current window
      location.href = this.link;
    }
  }
}

//==================================================
// slideshow object
//==================================================
function slideshow( slideshowname ) {
  // This is the constructor function for the slideshow object.
  // It is called automatically when you create a new object.
  // For example:
  // ss = new slideshow("ss");

  // Name of this object
  // (required if you want your slideshow to auto-play)
  // For example, "SLIDES1"
  this.name = slideshowname;

  // When we reach the last slide, should we loop around to start the
  // slideshow again?
  this.repeat = true;

  // Number of images to pre-fetch.
  // -1 = preload all images.
  //  0 = load each image is it is used.
  //  n = pre-fetch n images ahead of the current image.
  // I recommend preloading all images unless you have large
  // images, or a large amount of images.
  this.prefetch = -1;

  // IMAGE element on your HTML page.
  // For example, document.images.SLIDES1IMG
  this.image;

  // ID of a DIV element on your HTML page that will contain the text.
  // For example, "slides2text"
  // Note: after you set this variable, you should call
  // the update() method to update the slideshow display.
  this.textid;

  // TEXTAREA element on your HTML page.
  // For example, document.SLIDES1FORM.SLIDES1TEXT
  // This is a deprecated method for displaying the text,
  // but you might want to supply it for older browsers.
  this.textarea;

  // Milliseconds to pause between slides.
  // Individual slides can override this.
  this.timeout = 8000;

  // Hook functions to be called before and after updating the slide
  // this.pre_update_hook = function() { }
  // this.post_update_hook = function() { }

  // These are private variables
  this.slides = new Array();
  this.current = 0;
  this.timeoutid = 0;

  //random play switch
  this.randomswitch = false;
  //--------------------------------------------------
  // Public methods
  //--------------------------------------------------
  //random play
   this.random = function (){
	if (this.randomswitch == false)
	{
		this.randomswitch = true;
	}
	else {
		this.randomswitch = false;
	}
  }
  this.add_slide = function(slide) {
    // Add a slide to the slideshow.
    // For example:
    // SLIDES1.add_slide(new slide("s1.jpg", "link.html"))
  
    var i = this.slides.length;
  
    // Prefetch the slide image if necessary
    if (this.prefetch == -1) {
      slide.load();
    }
    this.slides[i] = slide;
  }
  //--------------------------------------------------
  this.play = function(timeout) {
    // This method implements the automatically running slideshow.
    // If you specify the "timeout" argument, then a new default
    // timeout will be set for the slideshow.
  
    // Make sure we're not already playing
    this.pause();
  
    // If the timeout argument was specified (optional)
    // then make it the new default
    if (timeout) {
      this.timeout = timeout;
    }
  
    // If the current slide has a custom timeout, use it;
    // otherwise use the default timeout
    if (typeof this.slides[ this.current ].timeout != 'undefined') {
      timeout = this.slides[ this.current ].timeout;
    } else {
      timeout = this.timeout;
    }

    // After the timeout, call this.loop()
    this.timeoutid = setTimeout( this.name + ".loop()", timeout);
  }

  //--------------------------------------------------
  this.pause = function() {
    // This method stops the slideshow if it is automatically running.
  
    if (this.timeoutid != 0) {

      clearTimeout(this.timeoutid);
      this.timeoutid = 0;

    }
  }

  //--------------------------------------------------
  this.update = function() {
    // This method updates the slideshow image on the page
    // Make sure the slideshow has been initialized correctly
    if (! this.valid_image()) { return; }
  
    // Call the pre-update hook function if one was specified
    if (typeof this.pre_update_hook == 'function') {
      this.pre_update_hook();
    }

    // Convenience variable for the current slide
    var slide = this.slides[ this.current ];

    // Determine if the browser supports filters
    var dofilter = false;
    if (this.image &&
        typeof this.image.filters != 'undefined' &&
        typeof this.image.filters[0] != 'undefined') {

      dofilter = true;

    }

    // Load the slide image if necessary
    slide.load();
    // Apply the filters for the image transition
    if (dofilter) {

      // If the user has specified a custom filter for this slide,
      // then set it now
      if (slide.filter &&
          this.image.style &&
          this.image.style.filter) {

        this.image.style.filter = slide.filter;

      }
	  this.image.filters.revealTrans.transition = rand(14);
      this.image.filters[0].Apply();
    }

    // Update the image.
    this.image.src = slide.image.src;
	// set the limited image size.
	if (this.sizelmt)
	{
		if (slide.image.width > slide.maxwidth && slide.image.width >= slide.image.height)
		{
			this.image.width = slide.maxwidth;
			this.image.height = slide.image.height * slide.maxwidth / slide.image.width;
		}
		else if (slide.image.height > slide.maxheight)
		{
			this.image.height = slide.maxheight;
			this.image.width = slide.image.width * slide.maxheight / slide.image.height;
		}
		else{
			this.image.height = slide.image.height;
			this.image.width = slide.image.width;
		}
	}
	

    // Play the image transition filters
    if (dofilter) {
      this.image.filters[0].Play();
    }

    // Update the text
    this.display_text();

    // Call the post-update hook function if one was specified
    if (typeof this.post_update_hook == 'function') {
      this.post_update_hook();
    }

    // Do we need to pre-fetch images?
    if (this.prefetch >= 0) {

      var next, prev, count;

      // Pre-fetch the next slide image(s)
      next = this.current;
      prev = this.current;
      count = 0;
      do {

        // Get the next and previous slide number
        // Loop past the ends of the slideshow if necessary
        if (++next >= this.slides.length) next = 0;
        if (--prev < 0) prev = this.slides.length - 1;
		if (prev-1 >= 0)
		{
			this.slides[prev-1].unload();
		}
		if (next+2 <= this.slides.length)
		{
			this.slides[next+1].unload();
		}
        // Preload the slide image
		this.slides[this.current].load();
        this.slides[next].load();
        this.slides[prev].load();

        // Keep going until we have fetched
        // the designated number of slides

      } while (++count < this.prefetch);
    }
	//delete this.image;
  }

  //--------------------------------------------------
  this.goto_slide = function(n) {
    // This method jumps to the slide number you specify.
    // If you use slide number -1, then it jumps to the last slide.
    // You can use this to make links that go to a specific slide,
    // or to go to the beginning or end of the slideshow.
    // Examples:
    // onClick="myslides.goto_slide(0)"
    // onClick="myslides.goto_slide(-1)"
    // onClick="myslides.goto_slide(5)"
  
    if (n == -1) {
      n = this.slides.length - 1;
    }
  
    if (n < this.slides.length && n >= 0) {
      this.current = n;
    }
    this.update();
	this.pause();
  }


  //--------------------------------------------------
  this.goto_random_slide = function(include_current) {
    // Picks a random slide (other than the current slide) and
    // displays it.
    // If the include_current parameter is true,
    // then 
    // See also: shuffle()

    var i;

    // Make sure there is more than one slide
    if (this.slides.length > 1) {

      // Generate a random slide number,
      // but make sure it is not the current slide
      do {
        i = Math.floor(Math.random()*this.slides.length);
      } while (i == this.current);
 
      // Display the slide
      this.goto_slide(i);
    }
  }


  //--------------------------------------------------
  this.next = function() {
    // This method advances to the next slide.

    //generate random image number 
	if (this.randomswitch == true)
	{
		var r,imnumber_temp;
		imnumber_temp = this.current;
		r = Math.floor(Math.random()*this.slides.length);
		if (imnumber_temp == r+1)
		{
			r++;
		}
		this.current = r;
	}
	// Increment the image number
    if (this.current < this.slides.length - 1) {
      this.current++;
    } else if (this.repeat) {
      this.current = 0;
    }

    this.update();
  }
  
  //--------------------------------------------------
  this.fivenext = function() {
    // This method advances to the next slide.

    //generate random image number 
	if (this.randomswitch == true)
	{
		var r,imnumber_temp;
		imnumber_temp = this.current;
		r = Math.floor(Math.random()*this.slides.length);
		if (imnumber_temp == r+1)
		{
			r=r+5;
		}
		this.current = r;
	}
	// Increment the image number
    if (this.current < this.slides.length - 1) {
      this.current=this.current+5;
    } else if (this.repeat) {
      this.current = 0;
    }

    this.update();
  }


  //--------------------------------------------------
  this.previous = function() {
    // This method goes to the previous slide.
  
    // Decrement the image number
    if (this.current > 0) {
      this.current--;
    } else if (this.repeat) {
      this.current = this.slides.length - 1;
    }
  
    this.update();
  }
  
//--------------------------------------------------
  this.fiveprevious = function() {
    // This method goes to the previous slide.
  
    // Decrement the image number
    if (this.current > 4) {
      this.current=this.current-5;
    } else if (this.repeat) {
      this.current = this.slides.length - 4;
    }
  
    this.update();
  }
  //--------------------------------------------------
  this.shuffle = function() {
    // This method randomly shuffles the order of the slides.

    var i, i2, slides_randomized,slides_copy;
    
    slides_copy = new Array();
    // Create a copy of the array containing the slides
    // in sequential order
    
    for (i = 0; i < this.slides.length; i++) {
      slides_copy[i] = this.slides[i];
    }
		// Create a new array to contain the slides in random order
		slides_randomized = new Array();

		// To populate the new array of slides in random order,
		// loop through the existing slides, picking a random
		// slide, removing it from the ordered list and adding it to
		// the random list.

		do {

		  // Pick a random slide from those that remain
		  i = Math.floor(Math.random()*slides_copy.length);

		  // Add the slide to the end of the randomized array
		  slides_randomized[ slides_randomized.length ] =
			slides_copy[i];

		  // Remove the slide from the sequential array,
		  // so it cannot be chosen again
		  for (i2 = i + 1; i2 < slides_copy.length; i2++) {
			slides_copy[i2 - 1] = slides_copy[i2];
		  }
		  slides_copy.length--;

		  // Keep going until we have removed all the slides

		} while (slides_copy.length);

		// Now set the slides to the randomized array
		this.slides = slides_randomized;

  }

  //--------------------------------------------------
  this.get_text = function() {
    // This method returns the text of the current slide
  
    return(this.slides[ this.current ].text);
  }


  //--------------------------------------------------
  this.get_all_text = function(before_slide, after_slide) {
    // Return the text for all of the slides.
    // For the text of each slide, add "before_slide" in front of the
    // text, and "after_slide" after the text.
    // For example:
    // document.write("<ul>");
    // document.write(s.get_all_text("<li>","\n"));
    // document.write("<\/ul>");
  
    all_text = "";
  
    // Loop through all the slides in the slideshow
    for (i=0; i < this.slides.length; i++) {
  
      slide = this.slides[i];
    
      if (slide.text) {
        all_text += before_slide + slide.text + after_slide;
      }
  
    }
  
    return(all_text);
  }


  //--------------------------------------------------
  this.display_text = function(text) {
    // Display the text for the current slide
  
    // If the "text" arg was not supplied (usually it isn't),
    // get the text from the slideshow
    if (!text) {
      text = this.slides[ this.current ].text;
    }
  
    // If a textarea has been specified,
    // then change the text displayed in it
    if (this.textarea && typeof this.textarea.value != 'undefined') {
      this.textarea.value = text;
    }

    // If a text id has been specified,
    // then change the contents of the HTML element
    if (this.textid) {

      r = this.getElementById(this.textid);
      if (!r) { return false; }
      if (typeof r.innerHTML == 'undefined') { return false; }

      // Update the text
      r.innerHTML = text;
    }
  }


  //--------------------------------------------------
  this.hotlink = function() {
    // This method calls the hotlink() method for the current slide.
  
    this.slides[ this.current ].hotlink();
  }


  //--------------------------------------------------
  this.save_position = function(cookiename) {
    // Saves the position of the slideshow in a cookie,
    // so when you return to this page, the position in the slideshow
    // won't be lost.
  
    if (!cookiename) {
      cookiename = this.name + '_slideshow';
    }
  
    document.cookie = cookiename + '=' + this.current;
  }


  //--------------------------------------------------
  this.restore_position = function(cookiename) {
  // If you previously called slideshow_save_position(),
  // returns the slideshow to the previous state.
  
    //Get cookie code by Shelley Powers
  
    if (!cookiename) {
      cookiename = this.name + '_slideshow';
    }
  
    var search = cookiename + "=";
  
    if (document.cookie.length > 0) {
      offset = document.cookie.indexOf(search);
      // if cookie exists
      if (offset != -1) { 
        offset += search.length;
        // set index of beginning of value
        end = document.cookie.indexOf(";", offset);
        // set index of end of cookie value
        if (end == -1) end = document.cookie.length;
        this.current = parseInt(unescape(document.cookie.substring(offset, end)));
        }
     }
  }


  //--------------------------------------------------
  this.noscript = function() {
    // This method is not for use as part of your slideshow,
    // but you can call it to get a plain HTML version of the slideshow
    // images and text.
    // You should copy the HTML and put it within a NOSCRIPT element, to
    // give non-javascript browsers access to your slideshow information.
    // This also ensures that your slideshow text and images are indexed
    // by search engines.
  
    $html = "\n";
  
    // Loop through all the slides in the slideshow
    for (i=0; i < this.slides.length; i++) {
  
      slide = this.slides[i];
  
      $html += '<P>';
  
      if (slide.link) {
        $html += '<a href="' + slide.link + '">';
      }
  
      $html += '<img src="' + slide.src + '" ALT="slideshow image">';
  
      if (slide.link) {
        $html += "<\/a>";
      }
  
      if (slide.text) {
        $html += "<BR>\n" + slide.text;
      }
  
      $html += "<\/P>" + "\n\n";
    }
  
    // Make the HTML browser-safe
    $html = $html.replace(/\&/g, "&amp;" );
    $html = $html.replace(/</g, "&lt;" );
    $html = $html.replace(/>/g, "&gt;" );
  
    return('<pre>' + $html + '</pre>');
  }


  //==================================================
  // Private methods
  //==================================================

  //--------------------------------------------------
  this.loop = function() {
    // This method is for internal use only.
    // This method gets called automatically by a JavaScript timeout.
    // It advances to the next slide, then sets the next timeout.
    // If the next slide image has not completed loading yet,
    // then do not advance to the next slide yet.

    // Make sure the next slide image has finished loading
    if (this.current < this.slides.length - 1) {
      next_slide = this.slides[this.current + 1];
      if (next_slide.image.complete == null || next_slide.image.complete) {
        this.next();
      }
    } else { // we're at the last slide
      this.next();
    }
    
    // Keep playing the slideshow
    this.play( );
  }


  //--------------------------------------------------
  this.valid_image = function() {
    // Returns 1 if a valid image has been set for the slideshow
  
    if (!this.image)
    {
      return false;
    }
    else {
      return true;
    }
  }

  //--------------------------------------------------
  this.getElementById = function(element_id) {
    // This method returns the element corresponding to the id

    if (document.getElementById) {
      return document.getElementById(element_id);
    }
    else if (document.all) {
      return document.all[element_id];
    }
    else if (document.layers) {
      return document.layers[element_id];
    } else {
      return undefined;
    }
  }
  

  //==================================================
  // Deprecated methods
  // I don't recommend the use of the following methods,
  // but they are included for backward compatibility.
  // You can delete them if you don't need them.
  //==================================================

  //--------------------------------------------------
  this.set_image = function(imageobject) {
    // This method is deprecated; you should use
    // the following code instead:
    // s.image = document.images.myimagename;
    // s.update();

    if (!document.images)
      return;
    this.image = imageobject;
  }

  //--------------------------------------------------
  this.set_textarea = function(textareaobject) {
    // This method is deprecated; you should use
    // the following code instead:
    // s.textarea = document.form.textareaname;
    // s.update();

    this.textarea = textareaobject;
    this.display_text();
  }

  //--------------------------------------------------
  this.set_textid = function(textidstr) {
    // This method is deprecated; you should use
    // the following code instead:
    // s.textid = "mytextid";
    // s.update();

    this.textid = textidstr;
    this.display_text();
  }
}


rnd.today=new Date(); 

rnd.seed=rnd.today.getTime();

function rnd() { 

	rnd.seed = (rnd.seed*9301+49297) % 233280; 

	return rnd.seed/(233280.0); 
}

function rand(number) { 

	return Math.ceil(rnd()*number); 

}



